Technical Art + Interaction Design + Product Concept Design

Designing interaction behavior logic tree and character logic for Google projects.

Unreal engine 5 - NIAGARA VFX and Blueprint for Characters (2023)

Various Character VFX creation & Animation FX

 

Unreal engine 4 - Shader and Blueprint for Environment and VFX (2022)

Material Research for Planets with multiple layers of Atmosphere and Fresnel FX with independent Colors & Motion control


Pikel4ActorLogic.PNG

Pixel 4, Pokemon app using Unity (2019)

Wave, Pet, and Charge

Use Quick Gestures with the new first-partner Pokémon - Grookey, Scorbunny, Sobble - and a few favorites! Interact with Pokémon in a new way thanks to Motion Sense, exclusive to Pixel 4.

Co-designed and animated Pokemon's interaction behavior logic tree based on user gesture/touch input.


Pearl_StoryLogicTree_01.PNG

Google Spotlight Stories SDK (Story)

Prepared the 3D animated scene segments and set up conditions and triggers for interactive storytelling.

Also set up the scene state machine based on the most possible optimized scene asset flow for the best possible frame rate and clean streaming.


VRHome_StoryLogicTree_02.PNG

Google Spotlight Stories SDK (Audio)

Designed the logic tree and triggers for interactive VR sound and set the audio properties with Sound designer.


RampageGrass_Large.jpg
RampageTree_Large.jpg

Interactive Camera Triggers

For Magical Storytelling in 360 VR

Position and set up the trigger groups based on camera direction for smooth scene transition

RampageTree_3.jpg
 

MockUp_02_SpotlightLogoB.png

The End - AR Shorts

Google’s first AR Short
SDK Conversion of Unity prototype project and the first prototype of SpotlightStories on AR platform

App_Poster_TheEnd_AR_v4.png
 

 

Product Design


Design for Mobile 3D Pop-up Book

Semi-VR Mobile Interactive Pop-up book design using gyro sensor and touch screen.

Concept_PopUpbook01.jpg
Concept_PopUpbook02.jpg